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Mar 4, 2013
    This is a post from Michael Sheldon’s Stuff: He has spent a some time hacking around with the Sailfish SDK and managed to get a rough port of Ogre3D working:   Video:   This is running within the emulator using the Mesa LLVM OpenGL ES 2.0 implementation, so naturally I won’t be able to say for certain […]
May 13, 2011
  Here is an example of what can be achieved by using a QML extension plugin called Shaders which provides shader effects for QGraphicsView based Qt Quick 1.x. All that is needed is Qt 4.7, the QML shader Plugin and according to the original post imagination for writing QML & GLSL. Another video showing the […]
Mar 24, 2011
Peregrine 0.7 Beta 1 is now available in peregrines Repositories. This is a fully MeeGo 1.2 compliant app with new features like adding and deleting identities, orientation support on handset, huge performance improvements through active OpenGL Support and even more to come. Peregrine is a Messaging System for the most common services like jabber, ICQ, Google […]
Feb 23, 2011
Below are a few Demos of interconnected hardware using MeeGo / Qt / Qt Mobility / QML / OpenGL / OpenGL2 and QML 3D (still being developed). Showing the same sode being utilised over various devices but majority of changes are simple changes to QML for the User Interface (UI) for different input mechanisms or […]
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